Surprisingly, the the single-player campaign is the game's main focus.
In addition to the melee-focused warrior variants, Tyranid/human hybrids can gun you down from range-at great speed if they have a couple of rocket launchers. As you move between waypoints hordes of Tyranids erupt from floor-vents and unseen nests in the cabled awnings above. You take the role of a chapter Librarian and fight alongside two AI squadmates that take basic move, guard and heal orders, but otherwise fight automatically.
#Warhammer space hulk deathwing tactical speciality series
The single player campaign is structured as a series of nine missions, each set in a large maze representing a sub-vessel aboard the game's mega-hulk (sometimes a bunch of ships get mashed together in the warp). Floating skulls parade the corridors, and in one mission you disable a ship's engine by destroying living human batteries, each wired into a pillar of machinery.
Parts look like Alien's Nostromo, but you'll frequently find little macabre scenes. Sometimes you're fighting through hordes of aliens in a ship's maintenance pipes, but you'll just as easily find yourself melting Tyranid warriors at the foot of a huge statue of some long-dead Space Marine lord. Games Workshop's Space Hulk was originally a turn-based tabletop game that simulated the Aliens fantasy in suitably exaggerated Warhammer 40K fashion, and for long-term fans of the fiction it's exciting to see these sinister, anachronistic warrens realised in fine detail. It's an interesting setting for a squad-based first-person shooter, and the game renders the twisting corridors of these haunted wrecks with rare devotion to the source material.